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GC 2008: Shaun White and company take a road trip


Straight out of Leipzig, a crazy mofo named Shaun White.


The latest trailer for Ubisoft's Balance Board-compatible sports title, Shaun White Snowboarding shows off a lot of what you'd expect from a snowboarding game: lots of spinning and big jumps. We're not poking fun, because, to be honest, we think the game looks pretty polished. SSX it may not be, but a fun time it could very well become.

Gallery: Shaun White Snowboarding: Road Trip

GC 2008: Finally, a pet game we can get behind

Click image for MORE MONKEYS.

"Monkey Madness Wii targets kids ages 6 to 8 years," reads the opening line of the press release for Ubisoft's new monkey sim. "Like hell it does!" say we. Okay, so maybe it does, but we can't help being drawn to Ubisoft's newest pet game (and at least it's not Monkeyz). Fact: monkeys are adorable and awesome. Everybody thinks this, so no wonder Ubisoft settled on making a game about them. We've had it with labradors and kittens, frankly.

In Monkey Madness Wii, kids we will be able to adopt a monkey and then befriend, train, feed, play with, and photograph our simian chum. There's a range of ridiculous outfits to dress George in (we've already settled on a name), and George's personality will be shaped by how you treat him -- he could be meek, courageous, loyal, indifferent, or something else. We can even cross-breed George with other species of monkeys to create "fantastical hybrids," which sounds a tad disturbing, but we plan on George being an amorous little bugger.

We haven't even touched on the neatest feature of Monkey Madness Wii -- the ability to upload George to your Wii Remote (using the Wiimote's 6 kilobytes of on-board memory) and take him to a friend's house to play with the monkeys on their Wii. Clever! In fact, this is wasted on chil'n, and we'll say it now, readers: DO WANT. Now, can you resist a monkey gallery?


[Via press release]

Rabbid and Rabbid at the Olympic Games


Raving Rabbids TV Party is all about making fun of TV programming -- and what is more televised than the Olympics? It's natural, then, that Ubisoft would release some silly trailers showing their new mascot characters running rampant through Olympic events in Beijing. Also there are probably some Olympic-style minigames in the actual game.

The latest trailer, above, combines the usual yelling-based Rabbid humor with some classic Bugs Bunny. We've embedded the last Olympic-style clip, from last week, after the break. It's also funny, yes, but it also makes us feel genuinely bad for the poor, stupid Rabbid for the first time, because it looks profoundly painful.

Continue reading Rabbid and Rabbid at the Olympic Games

Ubisoft totally hearts MotionPlus

Nintendo kept the Wii MotionPlus a secret from everybody for as long as possible, a move that resulted in grumbling from certain third-party developers.

That hasn't diminshed enthusiasm for the tiny add-on, however. During an interview with Gamasutra, Ubisoft Montreal CEO Yannis Mallat couldn't praise the MotionPlus enough (even though he admitted having some doubts at first), enthusing about how the peripheral would make gaming feel "seamless," and arguing that it could only lead to a more immersive experience. "It's one thing to have your brain interpolating what you're doing," gushed Mallat, "[but ] it's another thing to not need that interpolation work."

Elsewhere in the interview, Mallat expressed his view that Shaun White Snowboarding was a "must-try" and described developing Dogz as "psychologically very exciting." Hmm.

Gallery: Shaun White Snowboarding: Road Trip

Ubisoft sued over Yourself!Fitness Wii port that never happened

ResponDesign is a little ticked off. If you ever played Yourself!Fitness for the Xbox, PC or PS2, know that they had a Wii version planned to capitalize on the success of Nintendo's Wii Fit. Ubisoft was developing My Fitness Coach, with an agreement between themselves and ResponDesign to use some of Yourself!Fitness's assets, including the virtual trainer Maya, in the game. Part of the agreement was to launch in early 2008, to coincide with Wii Fit's release (and thus capitalize on its popularity). Since that didn't happen, ResponDesign is most upset it lost out on a lot of money in royalties.

The lawsuit was filed on July 16 in the Superior Court of the State of California, County of Los Angeles. ResponDesign also had claims Ubisoft "never disclosed that it was developing a game that would be entitled My Weight Loss Coach or any other game in the My Coach product line that would directly compete with or replace the My Fitness Coach game." The agreement was to apparently see ResponDesign receive $250,000 for the initial game elements, $50,000 when Ubisoft completed the first playable version of the Wii game (which was supposed to be completed no later than Nov. 18, 2007), and an additional $50,000 after Nintendo approved the gold master for the finished title.

ResponDesign feels cheated and claims "from the outset [Ubisoft] failed to diligently pursue development of the game, ignored the terms of the license agreement and acted in bad faith."

Wii Warm Up: Have third party titles lived up to your standards?


Sure, there's tons of shovelware on the Wii, but there are some genuine third-party gems, as well. Zack & Wiki, Boom Blox and No More Heroes are just a few of the quality, non first-party titles available on the console. More or less, have you been satisfied with what third-parties have done on the Wii? Do you think they're turning things around when it comes to releasing quality product on the console? Do you think third party titles will never be able to live up to the quality standards of Nintendo's own first party titles?

Balance Board taking over Rabbids TV Party, blog makes butt joke


Ubisoft rather likes money, and therefore is enamored by the best-selling Balance Board. Perhaps this is why the range of Balance Board-compatible minigames in Rayman Raving Rabbids TV Party has been stretched, to the point where half of the 75 games will feature Balance Board support -- previously, that figure was one-third. We guess Ubisoft really wants to see you playing with your butt more, amirite lol?!

"Hilarity" aside, offering greater Balance Board compatibility makes perfect sense. There's a gap in the market for Balance Board games that aren't Wii Fit right now (only We Ski is currently on store shelves), and Balance Board owners are probably looking for something else to play, now they've perfected their Sun Salutation.


[Via Go Nintendo]

Tenchu IV is jerky, graceful


Tenchu IV's animations are the very definition of a mixed bag. The player-controlled kittens, as seen above, look graceful when they move (as cats tend to do), but we're not exactly convinced by the human death animations, which seem to feature enemies jerking about like electrocuted dogs. In the second of the three videos posted after the break, the downed enemy seems to perform some kind of bizarre humping motion in his death throes.

Not that we mean to pick on Tenchu IV or anything -- being overly picky about this stuff is just part of our job.

Gallery: Tenchu 4

Continue reading Tenchu IV is jerky, graceful

Jamming to Wario Land: Shake It!


Click for image that isn't cropped

If you're the type of person who is big into the music in games, then we've got a post for you. Combine the visual excellence and tight controls (which don't overuse motion control, by the way) with this audio assault and we're sure Wario Land: Shake It! is going to be the Wii title to top this year. Well, actually, the bar was set way back in January, by a little-known game called No More Heroes. We're sure Wario will give Travis a run for his money, though.

Head past the break for the video.

Gallery: Wario Land: Shake It

Continue reading Jamming to Wario Land: Shake It!

Kitten-free Tenchu IV trailer


We're sorry to report that the latest media from From Software and Acquire's Tenchu IV does not feature adorable historical kittens. But on the upside -- if there can be said to be an upside to a lack of kittens -- the video is instead chock full of badass ninjas assassinating folks and threatening one another in gravelly voices. That's pretty good too!

After more bad Tenchu games than good ones, we aren't sure why we're so hopeful about IV. We'll have to wait until the Japanese release in October to find out if the return of Acquire means a return to form or if this is going to be another Z-grade release.

Gallery: Tenchu 4

MotionPlus accessory adds hope to Red Steel 2

The Wii MotionPlus accessory is probably the best thing that could happen to Red Steel, and, luckily, Ubisoft has figured out this staggeringly obvious fact. The company has announced that they'll be using the new motion-tracking device in Red Steel 2, which is still yet to be officially announced itself. Although now that the game's producer is giving interviews about it, we can be pretty sure it's coming.

Adding the new technology will no doubt add to the already lengthy development cycle of the sequel, and accordingly no release window is given for Red Steel 2. This is the first game other than Wii Sports Resort that has been revealed to use the MotionPlus peripheral, so it's at least ahead of the curve in aspects not related to actually being available in a store.

Tenchu IV to feature kittens, might be the best game ever

While it may look like some Laser Cats to most of you, us history buffs know that Lasers were not discovered in Japan until 1714, much later than when Tenchu IV takes place. So, these cats can't shoot lasers, but they can do other awesome things. Like look cute and distract enemies.

Thinking of a ninja's arsenal, kittens don't really come to mind. They're prone to make noise (which could mean certain death for a ninja) and they take up a lot of space in a satchel. This space could be used for more deadly ninja stars. But, hey, we're not complaining. We love kittens. Even the fake kind in video games.

Gallery: Tenchu 4


[Via Go Nintendo]

E308: Buns-on with Raving Rabbids TV Party


I am happy to report that Raving Rabbids TV Party maintains the same balance of well-designed, clever motion-based minigames and puerile humor that have made the first two Rabbids games a not-so-guilty pleasure. The addition of the Balance Board just means that the team at Ubisoft has a new tool in their ongoing effort to make you look ridiculous. Which I certainly did while sitting on the floor pretending to sled in the middle of the E3 show floor.

Continue reading E308: Buns-on with Raving Rabbids TV Party

Riccitiello: 'I hate E3 like this'

Another day, another E3 complaint. Yesterday, Alain Corre of Ubisoft commented on the size and location of this year's E3, wanting it bigger and better. Today, Electronic Arts CEO John Riccitiello joined the party, outright stating "I hate E3 like this." Hate is such an ugly word. Dislike?

Ubisoft's Laurent Detoc also jumped into the fray. Instead of taking a subtle approach, he laid it out straight and said "E3 this year is terrible. The world used to come to E3. Now it's like a pipe-fitters show in the basement." There is a debate on whether E3 should be a show for the world or an exclusive media-only event, and the difference between the two is massive. This year, only 5,000 media representatives attended, where in the past 60,000 eager gamers would cover the show floor.

With EA (and Ubisoft) having the resources to put on a bigger display than pretty much anyone in the world, it's no wonder they want as much room and as big an audience as physically possible. Again, what are your thoughts on this? Are you happy to be bombarded with booth babes explosive gaming news and excitement in May every year, or do you enjoy the lower-key, need-to-know approach of this year's event?

[Via Gamesindustry.biz]

Ubisoft: E3 timing 'not appropriate'

Speaking to Gamesindustry.biz, Ubisoft's Alain Corre said that the location and timing of this year's E3 was "not appropriate" for the event -- he wants it earlier (as in, back in May) and bigger. Basically, back the way it was, where Ubisoft could get a spot on the massive show floor and put on a glorious gaming spectacle. The overemphasis on glitz and glamour is pretty much why they ditched the old format in the first place.

Corre doesn't delve into specifics about what exactly the show should be, beyond being bigger and earlier. However, he does mention the lack of retail presence, which publishers would use to establish plans for the remainder of the year. According to Corre, having the event in July digs too deep into the year, and holiday plans can't be made as effectively. However, there still needs to be "reasonable limits as to noise, attendees or whatever."

What do you think? Has E3 settled into a nice groove this year, or do you wish the "funfair" atmosphere made a return in some form?

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